Research Assistant Professor of Technology, Innovation and Learning |
University of Southern California (USC), the Iovine and Young Academy (IYA)
I design future-ready learning models that bridge technology, design, and human values. At USC’s Iovine & Young Academy, I develop the CBRL model to nurture innovation across disciplines and boundaries of work—from AI and XR to materials science and entrepreneurship.
I am a Research Assistant Professor of Technology, Innovation, and Learning at the USC Iovine and Young Academy, where I design and research new approaches to prepare people for the future of work.
My work examines how evolving sociotechnical landscapes shape the ways people learn, create, and collaborate--focusing on the intersection of skills, expertise, and evolving technologies. I aim to develop creative methods that sustain human practices in learning, innovation, and work, ensuring they remain central amid the growing influence of intelligent machines.
At USC IYA, I design and assess learning models that foster cross-disciplinary collaboration and innovation at the intersection of technology, design, and business. This work spans domains including AI, digital/physical product design, and materials innovation. It has led to the development of the Challenge Based Reflective Learning (CBRL) model, which I am currently applying and studying in civerse contexts--college courses, labs, studios, and community centers. My research has been published in leading venues such as CHI, Computers & Education, and Academy of Management.
(August, 2025) We submitted proposal for EcoMaterial Studio: Unearthing Hidden Knowledge for Sustainable Design and Materials Innovation, an AI-powered digital platform connecting traditional sustainable materials knowledge with contemporary design practices.
(April, 2025) We presented our paper on makerspace design to enhance HCI learning for complex, real-world challenges at the 2025 CHI Coference in Yokohama, Japan.
(April, 2025) Take a look at our poster on transdisciplinary AI/ML education from the USC Center for AI in Society Symposium.
As a Principal Investigator for the IYA-Verizon Innovative Learning Research Initiative (funded by Verizon, $1M), I study and design innovative learning models and practices that support learners innovate at the intersection of interactive computing, design, and business of innovation. This includes examining cross-boundary collaboration and learning in college, professional, and informal settings; how learners create or utilize new technologies and tools while addressing real-life challenges in emerging sectors--e.g., materials and product innovation, AI, extended reality (XR).
Learning HCI through Social, Material, and Spatial Design
Integrating physical space, materials and tools, and collaboration to prepare students for real-world HCI challenges
Designing AI for Collaborative Innovation
Studying how cross-functional teams create digital/physical products to inform AI tools that enhance cross-boundary innovation
Future Innovators: Growing Future Selves through Creative Making and Material Discovery
Expanding STEAM skills and career aspirations through product/materials design and making experiences
Prior to joining the faculty at USC, I was a postdoctoral research scientist and an Active Learning Initiative fellow at Cornell University at the College of Computing and Information Science. I examined how active learning methods can improve teaching and learning experiences in interdisciplinary computing fields (e.g., Information Science, data and computing) where students are increasingly expected to gain skills and knowledge across divergent knowledge domains.
My Ph.D. in Information Science at Rutgers University iSchool led me to study the changing organizational infrastructures that shape people’s collective work and cross-functional innovation process, mediated by new technologies such as enterprise social media tools (ESNs). While focusing on knowledge (or knowing), I focused on cultural and organizational changes observed in Big Tech (e.g., open and decentralized structure in Silicon Valley) as well as the gig work economy (e.g., Ride-hailing industry and platform work). I received my Master’s degree at Columbia University where I engaged in a series of research and work related to workplace learning, training, and workforce development.
I also gained a diverse range of professional experiences, as I have worked and consulted with numerous for-profit and non-profit organizations including NBCUniversal Inc., the United Nations (UN), and the NYC Department of Education (NYC DoE). These experiences involved structuring effective cross-functional work for digital innovation, developing learning and training programs, and utilizing new digital technologies for enhancing workplace engagement.
I have taught at the undergraduate and graduate levels, both online and in-person. Past courses offered include Human Information Behavior, Social Informatics, and Teaching and Learning Doctoral Seminar.
Personally, I find joy in capturing the memories of everyday moments and my travel experiences, all through the art of film photography.